Maya Mesh Remap

The Mesh Remap plug-in in Maya’s Devkit…

Does anyone use this much? We’ve compiled it here and it works most of the time but doesn’t like out of order vertex from one mesh to the next. Has anyone ever looked into dealing with remapping vertex indicies from one mesh to another identical topological mesh?

Just something we talk about a lot with the modelers here :smiley:

Cheers,
Shawn

Francois Levesque posted this reply that you can check out http://tech-artists.org/forum/showpost.php?p=429&postcount=10

I haven’t had the time to try it but it looks sweet, should solve your problems i guess.

Ah cool thanks, a good read indeed. A good pymel project for myself.

Cheers,
Shawn

There’s actually a mesh remapper plugin floating around out there, we use a variant of it here. Not very well optimized, took some work to get it usable on large meshes, i’ll see if i can get the link from our guys here and post it up.

That would be great indeed!

Hey, I got a similar problem here. Any news on this? :slight_smile:

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