Hello new forum! My name is Andrew, an animator at Uber Entertainment, but I recently switched to Maya and have been getting up to speed on rigging and Python. I have been messing around with transform matrices and vectors with OpenMaya and MEL expressions, but I could use some structured tutorials. What text books or tutorials would you recommend to better understand transform matrices in Maya?
There’s also a lot of great information in game development books. There’s a book called “3D math primer” or something along those lines which is great.
[QUOTE=dox;29972]Thanks! I had found the Macaroni Kazoo series and it really helped me. I’ll check out that master class. Is this the book you are talking about?
Thanks, I was able to get my bike tires to turn correctly driven by world vectors after that masterclass. I’ll check out that book and I’ll read anything about Bagels and coffee!