One’s ok, but not 10 on the same skinned mesh! How can you get rid of them, and keep your skin?
I think they’re screwing with ‘copy/paste weights’, but not sure.
If I duplicate the offending mesh, the copy (that isn’t skinned) gets all those shapeOrig[0-9] nodes as well. I’d like to get the mesh back to a clean state.
Duplicate the main mesh, delete all of them off the duplicate, then rebind the new mesh and copy weights.
You could also graph the shapes and see what one is in the skin cluster network, delete the others.