I have created a deformer that has different bind types and it automatically binds with the default type when it is created. How do I call it with an argument that will add the deformer and set that bind attribute to a different value before it runs the first iteration and binds to the default one?
Similar behavior to maya’s skin cluster, you would create it with the skinCluster command and specify the “type” flag.
Would it be a good solution to create a command that creates the deformer that has bind type set to None by default and then to set that attribute to a specific value and make it re-bind? Or is there an easy way to do all of that?