Over the past couple of weeks I’ve dived into learning to make my own Maya plugins with C++. It took a lot of Googling but I feel like I have a handle on it. Here is a link dump of the sites I’ve found super helpful during this process.
http://www.chadvernon.com/blog/resources/maya-api-programming/ : This TA’s site is a great resource. I’ll wager most of you have stumbled upon his work already. Thanks Mr. Vernon!
https://www.youtube.com/watch?v=2mUOt_F2ywo&list=PL_RMNSHxKvdUFTdl12WumiqnNWLn4LDQj&index=1 : This video tutorial by the same Mr. Vernon helped me figure out how to build a plugin with cmake.
https://www.pluralsight.com/courses/learn-programming-cplusplus : After reading/watching Chad’s stuff, I realized I needed to get a passing grasp on C++. This tutorial series was really good.
https://nccastaff.bournemouth.ac.uk/jmacey/RobTheBloke/www/maya/MPxLocators.html : Solid explanations of how to build a custom locator node.
https://nccastaff.bournemouth.ac.uk/jmacey/RobTheBloke/www/index.html : Lots of great examples here.
http://download.autodesk.com/us/maya/2011help/API/annotated.html : Class List.
A few other sites that helped me through some snags :
http://wanochoi.com/?page_id=1588
http://www.comet-cartoons.com/3ddocs/mayaAPI/
http://danostrov.com/2012/10/27/intro-to-aetemplates/
Hope this makes someone else’s Googlin’ a bit easier!