There is a lot going on in the latest Maya version.
I like those new math nodes and the multiple skinclusters.
https://help.autodesk.com/view/MAYAUL/2024/ENU/?guid=GUID-E48ECBA5-2BC2-45B5-AFD6-7B3B10214CEE
There is a lot going on in the latest Maya version.
I like those new math nodes and the multiple skinclusters.
https://help.autodesk.com/view/MAYAUL/2024/ENU/?guid=GUID-E48ECBA5-2BC2-45B5-AFD6-7B3B10214CEE
Finally, a sine node
One of the first tricks I ever learned was doing trig operations physically, by rotating parented locators at origin. Then the first c++ plugin I made was a trig node. Glad they’re finally in the main package.
Oh man, really excited at numeric weight vis and those math nodes. This is awesome!
Please read important!
Yesssss multiple skin clusters lets go. Bout damn time.
Will there be a Python/MEL node in the future?
Man, I’m really spoiled in Houdini. Being able to add a code within the node chain helps in flexibility.
Multiple skin clusters, but they don’t work. They double transform and don’t export correctly or consistently. Details here at this timestamp: https://youtu.be/YOTo4gnAV2Q?t=500
Just saw this today. I suppose to be expected with a new feature, but also, a curious oversight