Maya 2016 Windows Plugin Compilation

Hi,

I’m trying to update our C++ plugins in prevision of a swtich to Maya 2016 but I can’t manage to compile.
According to the documentation I use Visual Studio 2012 SP4, but my calls to fileapi (CreateFile, GetFileSize…) are greated with a “not a member of global namespace” error.
Also I can’t find the MayaPluginWizard for Maya2016, which could have helped me understand the differences between 2015 and 2016.

Any pointers ? (ahaha)

Thx !

the Maya SDK for 2016 is a separate download, it is no longer automatically installed.

I downloaded it and the pluginwizard is not in the archive… Are we on our own this time ? :confused:

Anyway, I added

#include <windows.h>

in my main header and all works fine. For some reason it wasn’t needed until then. Moreover, if I try to compile for Maya2015 with this include I get some Redefinition errors…
Good to know !