I’m trying to update our C++ plugins in prevision of a swtich to Maya 2016 but I can’t manage to compile.
According to the documentation I use Visual Studio 2012 SP4, but my calls to fileapi (CreateFile, GetFileSize…) are greated with a “not a member of global namespace” error.
Also I can’t find the MayaPluginWizard for Maya2016, which could have helped me understand the differences between 2015 and 2016.
in my main header and all works fine. For some reason it wasn’t needed until then. Moreover, if I try to compile for Maya2015 with this include I get some Redefinition errors…
Good to know !