Wondering if there is a way to stock a variable in the cache using python.
c# speaking let say a public static I could access at anytime.
Then using a scriptJob, the function called could access to this variable at anytime…
Tried different way already but my variable always print a None content…
Any suggestion?
Thank you
What about just an environment variable ? It depends on what you want to store
oh my bad…
myVar = “Empty”
def blabla():
global myVar
myVar = “EditContent”
But yes, could be good to use environement variable to have an access on next user session as well…
Thanks!
[QUOTE=sama.van;26828]
But yes, could be good to use environment variable to have an access on next user session as well…[/QUOTE]
Actually saying crap since the user will create many scenes using the tool…
hmm…
I guess I need to write a scene reader to build the variable on new session…
Init files are always a nice way to store things locally.
[QUOTE=Nysuatro;26832]Init files are always a nice way to store things locally.[/QUOTE]
Agreed, Thanks!
Theodox
February 22, 2015, 7:29am
7
optionVars are the standard way to store persistent variables in Maya. If you want to store settings per file, you can save them using fileInfo.