Maya 2013 dx11 shaders problem

Hello everyone,

I was wondering if anyone is having issues displaying dx11 shaders in maya using a gtx 570? I am having same problem I was experiencing with a non dx 11 card before… but this car should be fine… When I open a scene with a character using this shaders the shaders from the AE looks empty… like no atributes showing… same as with a non dx11 card as just said

My platform is win 7 (64 bit!) and gtx 570 :frowning:

Sorry to post in this section but wasn’t sure where else to post it

Thanks in advance

make sure maya is set to DirectX, by default it is set to OpenGL. You need to restart Maya for the changes to take affect.

That did the trick… :slight_smile:

you are a lifesaver

thanks a lot