Hey all, first off let me say wasnt sure where to post this so if this is the wrong place, please feel free to move it.
I have just installed Maya 2011 on my system. I am running windows 7 64bit. I have tested both the 64 bit and 32 bit versions and I get the same errors.
First I have no render globals. I click the button and the window appears but its mostly empty apart from the render layer and the renderer.
Also I tried to import pymel as I wanted to test that too, but I cant seem to import it.
I tried the command from the help files:
import pymel.core as pm
I also tried:
from pymel.core import *
Niether of these work, no errors are thrown up, just nothing happens, the code stays in the script editor.
Cheers.
Tom.
Are you starting with a default set of prefs or importing? Some of our artists have had problems when importing prefs. Wiping them and starting over has fixed those.
They weren’t the same problems but that’s always my first stop to diagnose multiple odd problems…
-L
I have had problems with auto imported prefs, script paths and env files that had pointers to old tools.
I always do a clean build of prefs and make an empt ENV file to start and then load in tools as needed.
Many thanks for your reply.
When I installed it I told it not to import preferences, but just to check I even went in and renamed my maya folder so it would create new preferences and both issues still persist.
I also updated my graphics card as thought that might be an issues but nope.
I managed to solve the render globals issue by uninstalling all other version of maya.
Still having problems with pymel though.
When I run the pymel import command, the script editor returns this error
# pymel.util.trees : Trees module will use pure python implementation #
# Error: ImportError: No module named python #
Can anyone help?
Cheers.