Maya 2009 Character Referencing

Is there a way to open a scene that is referencing multiple instances of multiple rigs without going through the tiresome file dialog only to have to remap them again using the reference editor? Do I command line open the file or something? :sigh:

After pointing to the rig files being referenced and the scene loads, the files are not loaded in the reference editor. I click on the file in the reference editor to load it but then the whole tiresome file dialog mess begins again. Help? Should I be looking at ‘load reference depth’?

That hard huh :-/

Is it a Maya ascii file? I would edit the file direct to fix it… I think, I am having a hard time understanding your issue though from the description?

To be honest I’m not 100% sure what you’re trying to do? Are you trying to repoint reference paths to rigs because those paths in the file irtself don’t exist? Ie, you get the Skip,Browse,Abort UI up… which I agree is a pain in the arse? By the way, in 2012 I’ve managed to get them to add a retry to that :wink:

Hi sorry for the poor description. I admit it was hard for me to describe! Its so convoluted. Yes, i’m getting the Abort… Skip… Browse… dialog twice. It is a pain because even though I want to ‘make changes permanent’ I can’t really b/c it is a scene I have to send out leaving paths in tact.

So the problem is that I have lots of characters I have to do this to in each scene before making edits and saving the scene back out. To slow the process down even more, the references aren’t even loaded because someone left them off before the last save presumably and thats why I have to load the references yet again.

Now I guess I could look to see if the references are loaded in the ascii, not changing the path or I will end up just making a fake x: drive and move all references there since that is where they are currently pointing.

One good way to by-pass this, on a temp basis, is to copy the referenced rig files INTO the same folder as the file that references them. By default the Maya paths get resoved firstly by using the Project, then they look in the current directory, then they use the hard coded paths. I do it quite a lot to avoid having to rebuild paths, just copy the things locally, then at the end delete the references and it SHOULD revert back to looking at the full paths.

Then again you’re in 2009 and there’s been a lot of changes in referencing since then… thankfully for the better most of them.

[QUOTE=Mark-J;9486]One good way to by-pass this, on a temp basis, is to copy the referenced rig files INTO the same folder as the file that references them. By default the Maya paths get resoved firstly by using the Project, then they look in the current directory, then they use the hard coded paths. I do it quite a lot to avoid having to rebuild paths, just copy the things locally, then at the end delete the references and it SHOULD revert back to looking at the full paths.[/QUOTE]

Awesome, thanks… I will see what works faster.