Maya 2 Houdini (Live connect)

Here is my new experiment :slight_smile:

P.S
I was wondering how this was done

I immediately thought of vlads work in this area when I saw your vid. He developed some great interoperation between houdini and maya when I worked with him at sony.

[QUOTE=NeilG;10582]I immediately thought of vlads work in this area when I saw your vid. He developed some great interoperation between houdini and maya when I worked with him at sony.[/QUOTE]
Correct! The original idea is not mine! This is why I set credits to Vladimir. It’s just my interpretation. As you may know, Vladimirs code is under NDA. So my tool is completely from scratch.

Can you talk some about how this was done?

My first guess is; there is a local server running for the live connection, Maya <=> Server <=> Houdini, and a matching script is generated and applied to Houdini by the server with the corresponding action / command from Maya, quite common todo.

Awesome nonetheless =}

[QUOTE=Rob Galanakis;10587]Can you talk some about how this was done?[/QUOTE]
Yeah, sure…
This ‘stuff’ is based on rpyc. Houdini acts like server… :wink:
Perhaps there is a more specific question… If so, please ask that.

Transferring the data (weather is tcp/ip or something else) is somewhat trivial, but I’m kind of curious what is the data exactly?

Is it just sending raw meshes over? Sending deltas of the previous mesh? (well I guess not since it’s actual poly modeling going on) Duplicating the modeling commands in Houdini?

What ever it is, it’s certainly cool. I’m not really sure about the usefulness of things (people tend to use Houdini for very different purposes than say Max or Maya). XSI is kind of in the crossroads as it overlaps much more with the more recent ICE stuff.

SamiV.