Hello guys, i’ve been asked to make a tool in 3d max for our studio that would mimic the same/similar functionality of what Maya’s tool was. When you move one vertex the corresponding vertex on the opposite side would also move in the (mirrored-direction the same amount. there is a built-in tool in max already for that, it is located in the Ribbon-> Graphite Modelling Tools-> Symetry Tools
But the problem there is that once you make your change on one side, you have to press the + or - buttons to make the mirror, which seem to take away the focus add extra time, and i was also thinking about including some sort of check to see if the opposite side is identical, and if it is not - than "guess"the best solution (may be grab all the vert’s within a certain range and move as group, in case artist forgot to weld/merge some points, haven’t though about it yet), but the ultimate goal is to make this tool update VERT location in realtime, so as artist moves a vert it updates automatically on the other side, or at least to update when mouse button is released… any thoughts on the approach?
i am really concerned with realtime part of the task, not so much with the logic of the mirror…
thanks in advance :?: