I made a small video tutorial about a thing I found very usefull in the maxscript editor, I haven’t read anyone writing about it, but maybe I haven’t looked enough, but here it is: http://public.subd.nl/screencasts/
Thanks guys, only just discovered it very recently, and yes it was hidden in plain sight
I also posted it on cgtalk with some great response too, so maybe it’s also a good idea to post some of your abbreviations, so we can all benefit from each other and also in the light of the mxs code library repository and standardizing the use of comments and comment blocks etc, it would be a good thing to put up in the wiki,with a few standard abbreviations that work good with the repository and doc scripts?
Here are mine.
/* COMMENTS */
menu=--@categorie:CAT;name:NAME;description:DESC
header=
--******************************************************************************************************
-- Created: 00-00-2009
-- Last Updated: 00-00-2009
-- Version: 0.10
--
-- Author : Johan Boekhoven / johan.boekhoven@gmail.com / subd.nl
-- Version: 3ds max 2009 (10) (should work in older versions too!)
--
-- Discription: DESCRIPTION
-- Usage: RUN IT
--
-- Wishlist:
--
--******************************************************************************************************
-- MODIFY THIS AT YOUR OWN RISK
doc=/*
<DOC> Description here.
Arguments:
<bool> arg_a: A description of the argument.
Return:
<bool> Function returns (anything?).
*/
/* CODE STRUCTURES */
if=if ARG then
(
STATE1
) -- end if
else
(
STATE2
) -- end else
fn=fn NAME arg_a arg_b =
(
doc
fnBody
)
str=struct NAME
(
VAR1,
VAR2,
fn
)
fora=for in do
(
)
foraw=for in where ARG1 == ARG2 do
(
)
fori=for i = 0 to 100 do
(
)
foriw=for i = 0 to 100 where ARG1 == ARG2 do
(
)
foribw=for i = 0 to 100 by where ARG1 == ARG2 do
(
)
rol=rollout ""
(
btn
spn
)
/* GENERIC */
start=menu header
(
)
/* CONTROLS */
btn=button btn_ "" width: height: offset:[0,0] across:
pbn=pickButton pbn_ "" width: height: offset:[0,0] across:
spn=spinner spn_ "" width: range:[,,] type: offset:[0,0] across:
chb=checkButton chb_ "" width: height: offset:[0,0] across:
grp=group ""
(
btn
spn
chb
pbn
)
They need more work, but hey… a few more we’re posted on cgtalk too.
How do you create a movie file in Autodesk 3ds max after making an animation?
ive already made a simple animation in 3ds max 8 and afterwards i created a preview, but it looks low quality without shadows and lighting and eflection…its just that id like to know how to save an animation with all the effects and environment in it… thanks for any help.