Any idea how to convert a node (an object) to editable poly ?
3dsmax2014/python
Have check the doc and can’t find anything on this. Must say the doc is really simple and lack descriptions and examples …
Any idea how to convert a node (an object) to editable poly ?
3dsmax2014/python
Have check the doc and can’t find anything on this. Must say the doc is really simple and lack descriptions and examples …
Take this with a grain of salt, I’m just too lazy to think about finding a proper way (getting PolyObj Object representation and actually using EPOLYOBJ_CLASS_ID = MaxPlus.Class_ID(469250957, 422535320) instead of collapsing the resulting PolyObject):
POLYOBJ_CLASS_ID = MaxPlus.Class_ID(1562457754, 0)
for node in MaxPlus.SelectionManager.Nodes:
node.Collapse() #any pointer on how to get the result of the modstack otherwise? node.Object.AsTriObject() won't work with modifiers...
node.BaseObject = node.BaseObject.ConvertToType(POLYOBJ_CLASS_ID)
node.Collapse()
Will have a look. Actually I did with adding turntopoly modifier and collapse. Works great also
Maybe a bit late but here there is a small snippet that allows to convert nodes to editable poly and editable mesh without using Collapse or Modifiers
obj = MaxPlus.Factory.CreateGeomObject(MaxPlus.ClassIds.Sphere)
node = MaxPlus.Factory.CreateNode(obj)
# Convert to Editable Mesh
node.Convert(MaxPlus.ClassIds.TriMeshGeometry)
obj = node.GetBaseObject()
# Convert to Editable Poly
node.Convert(MaxPlus.ClassIds.PolyMeshObject)
obj = node.GetBaseObject()
Also, you can to create, for example, a sphere directly as Editable Mesh
obj = MaxPlus.Factory.CreateGeomObject(MaxPlus.ClassIds.Sphere)
obj = obj.ConvertToType(MaxPlus.ClassIds.TriMeshGeometry)
node = MaxPlus.Factory.CreateNode(obj)
Tested using MaxPlus in 3ds Max 2017