Hey everyone we are recently evaluating Golaem Crowd Tools for our Pipeline. Therefore we need to Simulate our Crowds in Maya and then export it via .vrscene to Max. That’s the official Workflow for Golaem with 3ds max.
While the Export you get 2 .vrscene files.
- Simulation Geometry
- Shaders
Because we want our shaders to be changed within max, we need to bring the shaders in max another way. Does anyone has a clou how to exchange vray shaders between max and maya? max to maya doesn’t seem to be a problem but vice versa.
Thanks in advance!