What are your thoughts about materialX.
It has gone throu a lot of work the past year. Is it in use outside of ILM.?
Autodesks ShaderX is now meged into the master.
Autodesk did also a whitepaper for the Arnold shader.
What are your thoughts about materialX.
It has gone throu a lot of work the past year. Is it in use outside of ILM.?
Autodesks ShaderX is now meged into the master.
Autodesk did also a whitepaper for the Arnold shader.
New videos from this years Siggraph.
The slides are here.
http://www.materialx.org/
Interview with Jonathan Stone & Doug Smythe the brains behind MaterialX.
Looks like the Substance Team is first with a creation graph for materialX.
The plugin should be available this week for Substance Designer.
at 47min
and at 1h 16min
The Substance Designer Plugin is now ready to download.
Here a getting started Tutorial.
First Slides from the ASWF Talks are online.
Talk form Open Sourve Days 2020
Slides from SIGGRAPH 2020 Course: Physically Based Shading in Theory and Practice.
The new Lama Shaders in Renderman 24 are MaterialX compatible.
MaterialX is now part of the Academy Software Foundation! I hope this will speed up the adoption in Studios and DCC solutions.
Dont miss the Open Source Days Talk about MaterialX
Slides are online.
I noted some more MaterialX talks at Siggraph. I’d be really interested to hear from people who have first-hand experience with the shading node translation graphs. Anybody have a list of gotchas or surpises?
I fear MaterialX isnt used outside of the big houses. Cause there are no authoring tools beside Substance Designer.
Houdini and Maya dont have a MaterialX graph creation tool in the current version.
I assume we see something in Spring 2022.
MaterialX is now part of the Academy Software Foundation.