Hi guys,
This is more of a philosophical question, but I’m reaching a point in my career (which is still young) where I’m unsure of where I’m headed and what I should focus on.
I’ve been a technical artist for about 2.5 years, and I enjoy it immensely. It is the perfect blend of art and tech, a job I really never knew existed growing up. You see a lot of young people who decide they want to make games and say “I’ll do whatever you need! Art, programming, you name it” and little do they know, that such a job DOES exist but it requires a compatible mindset and a truly “both sides of the brain” kind of thinking.
I have a Computer Science background, but believe I am an artist at heart. I find programming to be fun, really. But I was never fascinated or in love enough with CS to want to just look at code all day. I love working in Max and having one eye on the viewport and one eye on the editor, writing code and switching back and forth between.
But…what’s next? I’ve been reading a lot about how artists approach their craft, like this amazing post on cgsociety:
http://forums.cgsociety.org/showpost.php?p=5912866&postcount=7
So… what does a TECH ARTIST do? What do you devote your time to? What core knowledge and fundamentals are we learning, or are we forever just very applied “tips and tricks” kind of people?
I personally want to feel like I am learning a CRAFT, something I am mastering. Our tools aren’t as traditional as a pencil and paper… so what is our lifelong goal? Or are we ever just filling in vacant “well, someone’s gotta do it” roles from company to company?
Personally… I’ve been drawn towards developing my art skills. Traditional, 3d, you name it. If I could go back and do it all again, I would have gone to art school. As it is, I have a tech background so that is kind of my bread and butter, but I would love to have a more well rounded “traditional” skillset to fall back to.
A question I often ask myself is how useful I would be if I were marooned on a desert island. Even an artist, in that scenario, can keep themselves busy, draw on cave walls like in Castaway starring Tom Hanks, or entertain their fellow survivors by drawing in the sand. What place would a tech artist have there, with no digital tools to use? What should our though patterns be, what are we observing in our environment, the people we see? What universal knowledge should a technical artist have that transcends which digital content creation package we use?
As fun a job as technical art is, I am nearing my late 20s and want to feel that I am setting myself up for a life of noble pursuit. That this career I just sort of fell into isn’t so specialized that I can’t explain it to someone in a sentence or two. I want to know that someday I’ll be a grand master and honed my skills as sharply as I was willing. I want to put in the hours as an artist does. I want to practice daily. I don’t want to feel like I just happen to be one of the internet generation kids who grew up with computers so this stuff comes easily to me and just likes tooling around in Max and learning what this year’s features are and why they make last year’s obsolete. I love doing tech art and want to consciously and purposefully pursue it as any other dedicated professional pursues what they love to do.
A lawyer went to law school, a doctor went to med school, a painter probably went to art school and draws every day of their life… what does a Technical Artist do?