Marco D'Ambros reel 2011

hi guys,
this is a new update of my reel:

http://vimeo.com/marcodambros/reel2011

I love to receive any kind fo feedbacke… critics, comment, sudgestion so, roll on! :slight_smile:

Hey Marco.

I liked your reel because it showed a few things I hadn’t seen 100x in other T.D. portfolios before (you know, the portfolio where they wiggle each and every control in a rig…)

The only part that I didn’t quite ‘get’ was about 1/3 in where you play around with a spline. I didn’t see what was special or cool about it (I am sure it is cool, but I didn’t get what it was you were trying to explain was cool).

Hi kees,
really thx!
no worries I didn’t understando too :D, what spline are you talk about?
probabily I didn’t explain very well, with the breakdown maybe will be easire to understand.
the trajectry or the draw ?

I suppose he meant the animation curve? Because I didnt quite get the point of that either, I mean the point of having it in the reel, what would it show/prove? From a TA/TD point of view.

[QUOTE=Spiderspy;11939]I suppose he meant the animation curve? Because I didnt quite get the point of that either, I mean the point of having it in the reel, what would it show/prove? From a TA/TD point of view.[/QUOTE]

Ok, cool!!! :slight_smile:
I try to explain that point, that is not a curve but is a opengl representation of the selected object animation curve. In maya you cannot do it this, now with the 2012 you can but this is made before. This is a maya context than permit you to interactive, on maya view, with animation curves… Add, modify and delete keys and draw a new animation curve direct from the view.
It’s a c+ + plug than for me was very useful to learn better the opengl draw, and the view interaction between 2d and 3d :slight_smile: i hope than I explain better the tool, this was made for maya 2009.
For any questions I’m here :slight_smile: