[QUOTE=bclark;17533]Yes, I was about to post this and then well, The “MAN” posted it, the rigging cookbook from Steve is great.
All the comments are right on and if you are looking for a on-demand mentor Suchan is great, he did a mini session with us at Rigging Dojo and did a great job at it.
Posting here is good but don’t be generic in your requests and don’t ignore the feedback you get… also there isn’t a single way to do something, sometimes it is just a diffrent way.
I am proud of Rigigng Dojo and the community we have built and I would be happy to have you train with us when you are ready. But we do free QA sessions through out the year and try and post answers to questions that get posted (when they are specific and detailed) if they get posted on our Facebook wall. I really like our interviews have some more great interviews coming soon along.
Our very active Vimeo channel for cool stuff we find that offers either direct tutorials or inspiring cool rig demos is great to watch because it gives you examples to compare to your work and take notes from. Tutorials and Cool stuff we like on Vimeo and for clear explanations of what is going on Zeiths blog is great http://williework.blogspot.com/
The why and when do you use a technique depends on what you are rigging, what you know how to use well and what doesn’t cause animators to send you angry emails.
I think most of the old guys:) all got in to rigging because no one else was going do make things better, our goals were to just make rigs that worked better to animate with. I learned by looking at other rigs and trying to animate them first, then I would look at what was under the hood and then the main source Jason, Erick , Paul, Joe etc… but I didn’t use their work to make better rigs in Maya, I spent a great deal of time translating it to Max and in that I had to learn what they were doing and not just follow the step by step.
Other training to look into that I think would be of value- for those starting out.
http://www.animationrigs.com/register.asp?navaction=skills just videos to watch not bad but I think you can learn most of what you need from the links provided all ready but
they have an open enrollment for a more class like structure and have been around a long time.
http://www.animationrigs.com/register.asp?navaction=skillsclass
There are others as well but non that fit what you are looking for in your request (you can review them of course if you haven’t yet Animschool, Td-u, iAnimate games rig workshop )
Ok, you have enough to keep you busy for a solid few weeks. Hope it helps.[/QUOTE]
Dear Theodox and bclark,
The information you’ve posted is invaluable. both of you have compiled many things and from different angles to find solutions.
I forgot to mention that I am in the riging field since 2004 and in the vfx industry since 1998, and seams I will never surrender to the process of reaching for new kwnowledge.
In all that time I had riged arround 70 different creatures and uncontable bipeds, but the transfer from lightwave to maya almost killed me.
Maya is endless as powerful… you can do what ever you imagine there but the price you must to pay is to travel deep inside one of the most intricated apps I’ve ever seen.
The industry is always asking for people wih more and more knowledge and some times is tricky not to loose the train.
Once I’ve finished my new Demo reel to apply for a new position out there I will try to save some founds to go for the riging dojo and the python course of CGTalk.
I hope to finish my reel update really soon. If you have some time look at my old demo to give me a better replay once the new version appear.
Demo Reel (2010) http://www.youtube.com/watch?v=B-sjwfhVsWo
LinKedin Profile http://ar.linkedin.com/pub/gerardo-sebastian-verrone/b/509/834
cheers…
Gerardo.