Loggers and Maya Standalone

I have a UI with it’s own logger, and this UI will occasionally fire up an instance of maya standalone to do some work.

the problem i am running into is whenever my UI logger wants to log something, maya’s logger is picking it up and re-printing it a second time.

anyone know how to stop this?

thanks!

nevermind, it turns out that I needed to set my logger’s propagate attribute to FALSE, and I don’t get double prints!

Thanks. I was actually going to ask this same question!