I should note, that you can’t just do an if shading_engine:
check against them. As that will always return True, you have to explicitly check their size with len
. Though if shading_engine.entities():
will work just fine.
I know right?
I should note, that you can’t just do an if shading_engine:
check against them. As that will always return True, you have to explicitly check their size with len
. Though if shading_engine.entities():
will work just fine.
I know right?