SCEE’s Guerrilla Cambridge Studio is looking for a talented lighting artist to join their art team. In this role you will light levels to a high visual standard based on concept art and direction from your lead. You will also need to balance lighting requirements between visuals, gameplay navigability and technical restrictions.
Your portfolio should:
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Show that you are passionate about, and have a good knowledge of, lighting, rendering, shading and colour.
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Demonstrate photo-real lighting of environments, either in stills or motion.
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Contain both real time and fully offline renders.
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Demonstrate advanced skills of modeling, shading and texturing in any relevant 3D package (Maya preferred).
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Demonstrate that you can recreate a range of lighting styles.
It would also be beneficial if your portfolio:
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Demonstrates photo-real lighting of characters, either in stills or motion.
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Demonstrates environments lit in recent AAA games.
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Demonstrates environments lit within strict performance budgets.
Candidate:
We’re interested in hearing from you if:
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You understand the science behind real-world lighting.
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You are able to work within a predefined art style as part of a multi-disciplinary team.
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You are able to deliver work to a high level of quality within fixed time constraints.
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You show enthusiasm, drive and the ability to learn new processes.
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You are able to communicate ideas with others, and are able to take direction effectively.
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You are able to balance technical, gameplay and artistic constraints, and are able to work collaboratively on reaching a solution between disciplines.
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You are able to work with a high level of autonomy but are also comfortable working with feedback.
It would be beneficial but not required if:
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You have development experience on at least one shipped game.
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You have development experience on console games.
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You have working knowledge of modern shader models, in particular physically based materials and lighting.
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You display a strong interest in cutting edge game rendering and lighting techniques.
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You have lit environments to run within game performance budgets.
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You have lit environments with multiple game engines.
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You have lit environments using both prebaked and fully real time game lighting systems.
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You have experience using Photoshop, zbrush, nDO and dDo.
https://www.playstationjobs.co.uk/vacancy/1130-Lighting-Artist