Heyo all,
I just thought about this idea again for whatever reason and thought I’d ask around here for thoughts :nod:
Ever since I started using Zbrush’s lazymouse tool I started to think of how awesome it would be in other apps to easily make smooth fluid curves. So I finally gave it a quick go a little while ago to see if it was at all possible and I came up with this:
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But obviously it isn’t that useful right now since it doesn’t read pressure sensitivity and it’s not changing it in realtime. So I didn’t spend much time cleaning it up either haha.
Basically as you move your mouse in windows it records the positions and stores a smoothed value, then ‘replays’ the modified mouse stroke.
but I was wondering how possible it would be to manipulate an input’s cursor movement in realtime? Any idea what I would have to do? the algorithm is extremely simple so any language/means is fine. Guess I’m mostly seeing if it’d be worth opening this up again and extending it
I’m all ears because I’d love to avoid killing my wrist doing curves all the time! :curses: