Hey guys, I’m trying to get some input on this workflow issue we’re experiencing. We use Maya.
So this seems like a very traditional issue: Source art scenes are referenced into a second file, where the animators skin and rig the asset, but then artists change the asset.
When artists update the asset in such a way that breaks the skinning (anything that changes the vert order) the animators have to re-skin the mesh. Skinning and re-exporting is decently fast, but it does create work. I’m wondering how and if I can help relieve that pain. I can make an asset for each scene that I can test against to at least build a notification system when the vert order changes, so at least they aren’t caught off-guard – but I’m just curious if anyone has any words of wisdom for these kinds of situations. Is there any opportunity for an automated or semi-automated solution? Best practices or tools for a weight transfer?
Danke