Minimum Qualifications
- 5+ years’ experience rigging/skinning characters in Maya on a shipped MMO, mobile, PC, or console game.
- Demo Reel with shot breakdown showing rigging / simulation and technical proficiency.
- Game production experience and tech fluency in one development scripting language such as Python, MEL, C# or C++.
- Solid understanding of rigging realistic humanoid characters and creatures (FPS rigs a plus), with high proficiency in character skinning, physics, and technical workflows.
- Experience creating custom tools, and a wide suite of content authoring tools currently used in the industry.
- Strong debugging skills, ability to fix and troubleshoot workflow issues in artist software, version control systems, and rendering issues within game engines.
- Ability to create art content that is performant for runtime and appropriate for modern mobile & console game hardware.
- Ability to communicate and collaborate with multiple disciplines.
- Strong ability to work independently.
- Experience supporting art teams in game development environment.
- Demo materials link is required & should include sample visuals of characters, projects, rigs or production tools.
Please find the below link for more details where you can apply directly.