So Maya lets you create various polygonal primitive forms, and you can change their properties via the channel editor, really cool feature but it breaks very easily. For example if you create a cylinder and scale it slightly, and then try to change its edge segments, you will end up with some volatile monstrosity.
I really like this procedural feature, as I can get a lot out of a generic form like a cylinder but am also finding myself just fighting it. For example, I just spent 10 minutes mass blocking in the masses of a castle, assuming I will fine tune the primitives am using after I finish blocking in, but after scaling them around, that feature basically broke and I was forced to just delete history.
Is this feature really this brittle or am missing a critical step that I need to take to ensure they remain working? I tried to freeze transforms but it did not help.
Also, I would like to know, do you guys use this feature?