Is there a way I can attach 'HumanIK node' to a skeleton bone in the SDK or python?

I’m trying to drive my character controls in the human IK tool with a script to attach the nodes to bones when I manually do it, it outputs:

setCharacterObject("R_Thumb2","Character1",25,0);

but when I try and fire this myself it won’t update, on the Character control panel.


Is there an equivalent to setCharacterObject() in the C++ SDK or python? C++ Preferred.

Thanks,

[QUOTE=i73;31256]I’m trying to drive my character controls in the human IK tool with a script to attach the nodes to bones when I manually do it, it outputs:

setCharacterObject("R_Thumb2","Character1",25,0);

but when I try and fire this myself it won’t update, on the Character control panel.


Is there an equivalent to setCharacterObject() in the C++ SDK or python? C++ Preferred.

Thanks,[/QUOTE]

Okay so it actually attaches the node to the bone with that function but I just have to refresh the UI window to see the changes…