Original Posting & Company Website:
http://www.incontextsolutions.com/open-positions/careers/open-positions/technical-artist
What is InContext Solutions?
InContext Solutions is a cutting edge provider of 3D virtual simulations and experiences for the consumer and shopper insights industry. We use the latest in video game technology to recreate life-like shopping environments, and use them as a vehicle for testing and visualizing an almost limitless variety in-store concepts and variables – from signage to new product packaging, to interactive displays and completely re-imagined retail experiences.
Job Description
InContext Solutions is looking to hire a motivated and entrepreneurially-minded Technical Artist to support our in-house team of 3D artists; help integrate art assets, build new tools on top of our current pipeline and extend the Unity editor to automate tedious work while ensuring the quality of our content is of the highest standard. We are hiring the type of person that knows and loves the creative process but understands the limitations and difficulties involved in creating beautiful, performant 3D content. Our team is driven to reduce artist iteration time through thoughtfully designed tools that don’t require a 12-page manual to understand. We prioritize and knock out a large amount of technical tasks, all while having an eye for visual aesthetics.
Responsibilities
[ul]
[li]Design and assist in developing tools for artists and engineers
[/li][li]Create and maintain documentation for tools, conventions, & procedures
[/li][li]Facilitate on-going training with artists during hand-off of new tools and pipeline improvements
[/li][li]Proactively seek out inefficiencies and problems in existing workflows and identify potential solutions
[/li][li]Improve and enhance tools/processes throughout the project cycle
[/li][li]Assist in checking art content against technical guidelines prior to integration in the game engine
[/li][li]Review current and emerging technologies to advise and integrate into game engine
[/li][li]Establish performance profiling guidelines
[/li][/ul]
Desired Qualifications
InContext is all about people. We are committed to finding, training and growing fun, interesting and ambitious people who demonstrate integrity, intelligence and the ability to make things happen. Candidates must possess a theoretical and practical knowledge of software engineering principals to be a fit for this role. At the same time, however, they must be a strong cultural fit, sharing our commitment to building a world-class company.
Outside of the qualifications below, the right candidate will likely dream in 3D, swim in polygons, and transform matrices like no one’s business. If you’re not a hungry learner, hate the bleeding edge (where the cutting edge is obsolete), stop reading and go home, no soup for you.
Otherwise check these at the front door:
[ul]
[li]Bachelor’s degree in Computer Science, Engineering, Game Programming preferred
[/li][li]Comprehensive knowledge of at least one major 3D software package (Max, Maya)
[/li][li]Has written content plugins for a 3D Software package (Maya, Max, C4D)
[/li][li]Experience in all facets of game art creation (modeling, lighting, texturing/shading, character rigging and animation.)
[/li][li]Thorough understanding of characteristics that make performant real-time assets (mesh optimization techniques, texture compression, etc.)
[/li][li]Comfortable with common scripting languages (MEL script, Python, etc.)
[/li][li]Strong C# programming skills with C++ experience
[/li][li]Demonstrated initiative and relentless motivation to tackle tough problems
[/li][li]Ability to step through and learn an existing codebase while abiding to existing code style
[/li][li]Bilingual communicator; fluent in artist and technical rhetoric
[/li][li]Strong object oriented software design principals
[/li][li]Entrepreneurial, ambitious and comfortable voicing new ideas in group settings
[/li][li]Strong verbal and written communication skills
[/li][li]Is intelligent and passionate about what they do, lifelong learner
[/li][li]Is friendly and likeable. We wouldn’t hire someone we wouldn’t like to sit next to on a plane for 12 hours
[/li][/ul]
Bonus Points!
[ul]
[li]Unity game engine experience
[/li][li]Photoshop scripting experience
[/li][li]Shader authoring (CG/HLSL/GLSL or Node-based tool)
[/li][li]Relational database experience (MSSQL, MYSSQL)
[/li][li]Asset build system experience
[/li][li]Understanding of user interface/experience (UI/UX) principals applied to tools development
[/li][li]Has consumed data from a RESTful web service
[/li][/ul]
Interested candidates should send their resume, cover letter, and portfolio to careers@incontextsolutions.com. Please include the position title and location in the subject line of your email.