Hey folks, we’re looking for another facial rigger with 3DS Max experience. See ad below. Reply to: resumes@image-metrics.com with resume/reel.
CHARACTER RIGGER (3D STUDIO MAX)
DESCRIPTION:
Image Metrics, one of the entertainment industry’s leading facial animation companies, has multiple openings for a Character Rigger based out of Santa Monica, CA. This role is a full -time position, overtime may be offered.
Platform(s): Windows
Software Utilized: 3D Studio Max, MaxScript, Maya, Mel, Python
Start Date: Immediately
JOB DESCRIPTION & RESPONSIBILITIES:
- Develop tools and refine pipelines for facial animation production process
- Create and maintain “animator-friendly” rigs.
- Proactively seek out inefficiencies and problems in existing processes as well as potential problems.
- Help track efficiency of asset pipeline and processes throughout the life of the project, improving and enhancing them where necessary.
- Troubleshoot asset pipelines and processes in use.
- Work with other disciplines to ensure the quality of the characters and animation for all aspects of the project.
- Create and maintain documents outlining animation needs, including in-game animation, motion capture shoots, and animation critiques.
- Check assets for technical integrity
REQUIREMENTS:
- Must have solid understanding and demonstrated ability to work on 3DS MAX, Maya.
- Must be able to work comfortably with MAXScript and Mel/Python.
- Must demonstrate initiative and strong problem-solving skills in regard to all types of rigging and animation techniques.
DESIRED SKILLS & PLUSES:
Sample Work Required:
- Strong art portfolio demonstrating proficiency and talent with both CG and traditional art skills (preferably delivered via online)
- Samples, demonstrations, or documentation of tools\pipelines developed to overcome previous challenges.
- Facial Animation experience