Image Metrics, Santa Monica - 3DS Max Facial Rigger

Hey folks, we’re looking for another facial rigger with 3DS Max experience. See ad below. Reply to: resumes@image-metrics.com with resume/reel.

CHARACTER RIGGER (3D STUDIO MAX)

DESCRIPTION:

Image Metrics, one of the entertainment industry’s leading facial animation companies, has multiple openings for a Character Rigger based out of Santa Monica, CA. This role is a full -time position, overtime may be offered.

Platform(s): Windows
Software Utilized: 3D Studio Max, MaxScript, Maya, Mel, Python
Start Date: Immediately

JOB DESCRIPTION & RESPONSIBILITIES:

  • Develop tools and refine pipelines for facial animation production process
  • Create and maintain “animator-friendly” rigs.
  • Proactively seek out inefficiencies and problems in existing processes as well as potential problems.
  • Help track efficiency of asset pipeline and processes throughout the life of the project, improving and enhancing them where necessary.
  • Troubleshoot asset pipelines and processes in use.
  • Work with other disciplines to ensure the quality of the characters and animation for all aspects of the project.
  • Create and maintain documents outlining animation needs, including in-game animation, motion capture shoots, and animation critiques.
  • Check assets for technical integrity

REQUIREMENTS:

  • Must have solid understanding and demonstrated ability to work on 3DS MAX, Maya.
  • Must be able to work comfortably with MAXScript and Mel/Python.
  • Must demonstrate initiative and strong problem-solving skills in regard to all types of rigging and animation techniques.

DESIRED SKILLS & PLUSES:

Sample Work Required:

  • Strong art portfolio demonstrating proficiency and talent with both CG and traditional art skills (preferably delivered via online)
  • Samples, demonstrations, or documentation of tools\pipelines developed to overcome previous challenges.
  • Facial Animation experience