Hi all,
I’m getting this weird problem in Maya with my FK/Ik arm rig where the chain’s elbow does not seem to point at the pole vector constraint. The control object for the PV does control the chain, just in quite an odd fashion, which the gif below should indicate. It gets to a certain point and then the elbow rapidly points a different direction.
It’s a pretty straight forward setup - FK chain, IK chain and driven chain which is part of the main skeleton. But the problem itself occurs in isolation too.
I’ve never seen this before, and I have identically set up rigs, albeit on differently proportioned characters, which work with no problems.
Just wondered if anyone had any ideas what I was doing wrong, things to check etc. Just to clarify, it’s not the IK flipping, it’s sort of wobbling.
Thanks in advance.