hi all !
one quick question about the HumanIk rigs in Maya.
So far i have encountered several issues with this system mainly in initial setup phase of the process.
i would like to know what is the ‘’ best ‘’ and safest way to ‘’ manipulate ‘’ the joints while placing them inside my custom character mesh.
I know so far that it’s not really recommended to use rotate tool while manipulating and that i ‘’ can ‘’ add additional joints to the rigg which will not be calculated as a part of humanIK rig but will be be able to deform the mesh once i’ve skinned it.
so, when i move the joints to place them i only use translation and nothing else. However, when i try to ‘’ define ‘’ the skeleton few min later i get this error that basically says that one of my arms is not parallel to X axis or in another words ‘’ its not hardcore T Pose )
( but this is rarely the case since nobody models characters in rigid TPose that HumanIk requires ).
can i somehow fix this, or can someone tell me how to do this ‘’ setup ‘’ properly and then if error occurs again how to deal with it.
Many thx for all your helpz people ! <3