Using Motionbuilder, I’d like a character to turn towards a null object.
I was able to make his head turn using the aim constraint, but I also need his
upper body to turn and bend for some degree.
I tried the aim constraint on the hips effector but that didn’t work out: the hips
were following the target alright but the upper body (shoulders, head) didn’t
move (like they were locked in place). A similar thing happened when I was
constraining FK nodes.