Hello!
I try to multiple duplicate mesh via Maya API.
But when i copy the polygonCounts and polygonConnects arrays from original, and build new mesh with MFnMesh.create(), edge order changed. How to prevent this?
left:original>right:instance
Vertex and face indexes are not changed
I wont to store edge softnes in an array, and apply it to it’s copy. May be someone know workaround?