How to preserve edge indexing? Maya API

Hello!
I try to multiple duplicate mesh via Maya API.

But when i copy the polygonCounts and polygonConnects arrays from original, and build new mesh with MFnMesh.create(), edge order changed. How to prevent this?

left:original>right:instance

Vertex and face indexes are not changed

I wont to store edge softnes in an array, and apply it to it’s copy. May be someone know workaround?

How beautifully you help us in understanding the concept through diagrams.

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Plumbing San Jose