There’s something I must be missing. I’m trying to use wire parameters on the biped to control specific bone axis on a parallel rig.
Example:
The Biped hand will be the only controller Biped hand X axis controls -> bone 1 just needs a X rotation Biped hand Y and Z axis controls -> bone 2 just needs a Y and Z rotation
I tough adding a Euler XYZ controller to the hand would help out. I do have the XYZ options available but it does not seem to control the other bones.
I’m not sure if this is the best approach, but you could use a ExposeTM (expose transform matrix?) node to “expose” the transform info. for the CS Biped node (in this case, the a Biped hand bone). You could then wire the desired transform output from the ExposeTM node into the desired input on the node that you’d like to drive.
Expose Tm is a great tool. But depending on how many we have in the scene it can slow down the performance. I did get something pretty stable working but I’m also looking to optimize as much as I can. Thinking of achieving this with position scripts.