Helpppp Muscles Are Going Full Retard!

hey guys, Im trying to do this muscle bind and its going full retard on me.

Im converting the smooth skin to muscle system, and its going bananas. this is the error code im getting and also a pic of what my geo does…

select -r main_Body_geo ;
// Warning: file: C:/Program Files/Autodesk/Maya2009/scripts/muscle/cMuscleConvertSkin.mel line 121: Could not reach pose on jnt_Hips rotate. //
// Warning: file: C:/Program Files/Autodesk/Maya2009/scripts/muscle/cMuscleConvertSkin.mel line 121: Could not reach pose on jnt_Lf_Leg_Hip rotate. //
// – IK may need to be disabled on this joint.
// Warning: file: C:/Program Files/Autodesk/Maya2009/scripts/muscle/cMuscleConvertSkin.mel line 121: Could not reach pose on jnt_Lf_Leg_Knee rotate. //
// – IK may need to be disabled on this joint.
// Warning: file: C:/Program Files/Autodesk/Maya2009/scripts/muscle/cMuscleConvertSkin.mel line 121: Could not reach pose on jnt_Lf_Leg_Ankle rotate. //
// – IK may need to be disabled on this joint.
// Warning: file: C:/Program Files/Autodesk/Maya2009/scripts/muscle/cMuscleConvertSkin.mel line 121: Could not reach pose on jnt_Lf_Leg_Foot rotate. //
// – IK may need to be disabled on this joint.
// Warning: file: C:/Program Files/Autodesk/Maya2009/scripts/muscle/cMuscleConvertSkin.mel line 121: Could not reach pose on jnt_Spine01 rotate. //
// Warning: file: C:/Program Files/Autodesk/Maya2009/scripts/muscle/cMuscleConvertSkin.mel line 121: Could not reach pose on jnt_Spine02 rotate. //
// Warning: file: C:/Program Files/Autodesk/Maya2009/scripts/muscle/cMuscleConvertSkin.mel line 121: Could not reach pose on jnt_Spine03 rotate. //
// Warning: file: C:/Program Files/Autodesk/Maya2009/scripts/muscle/cMuscleConvertSkin.mel line 121: Could not reach pose on jnt_Spine04 rotate. //
// Warning: file: C:/Program Files/Autodesk/Maya2009/scripts/muscle/cMuscleConvertSkin.mel line 121: Could not reach pose on jnt_Spine05 rotate. //
// – IK may need to be disabled on this joint.
// Warning: file: C:/Program Files/Autodesk/Maya2009/scripts/muscle/cMuscleConvertSkin.mel line 121: Could not reach pose on jnt_Lf_Clavicle rotate. //
// – IK may need to be disabled on this joint.
// Warning: file: C:/Program Files/Autodesk/Maya2009/scripts/muscle/cMuscleConvertSkin.mel line 121: Could not reach pose on jnt_Lf_Shoulder rotate. //
// – IK may need to be disabled on this joint.
// Warning: file: C:/Program Files/Autodesk/Maya2009/scripts/muscle/cMuscleConvertSkin.mel line 121: Could not reach pose on jnt_Lf_Elbow rotate. //
// – IK may need to be disabled on this joint.
// Warning: file: C:/Program Files/Autodesk/Maya2009/scripts/muscle/cMuscleConvertSkin.mel line 121: Could not reach pose on jnt_Rt_Clavicle rotate. //
// Warning: file: C:/Program Files/Autodesk/Maya2009/scripts/muscle/cMuscleConvertSkin.mel line 121: Could not reach pose on jnt_Rt_Shoulder rotate. //
// – IK may need to be disabled on this joint.
// Warning: file: C:/Program Files/Autodesk/Maya2009/scripts/muscle/cMuscleConvertSkin.mel line 121: Transformations were applied to group61 to restore the global bindPose on jnt_Rt_Shoulder since its parent has changed since the pose was saved. //
// Warning: file: C:/Program Files/Autodesk/Maya2009/scripts/muscle/cMuscleConvertSkin.mel line 121: Could not reach pose on jnt_Rt_Elbow rotate. //
// – IK may need to be disabled on this joint.
// Warning: file: C:/Program Files/Autodesk/Maya2009/scripts/muscle/cMuscleConvertSkin.mel line 121: Global pose could not be achieved due to new parent on jnt_Rt_Elbow. //
// Warning: file: C:/Program Files/Autodesk/Maya2009/scripts/muscle/cMuscleConvertSkin.mel line 121: Could not reach pose on jnt_Rt_Wrist rotate. //
// – IK may need to be disabled on this joint.
// Warning: file: C:/Program Files/Autodesk/Maya2009/scripts/muscle/cMuscleConvertSkin.mel line 121: Transformations were applied to group62 to restore the global bindPose on jnt_Rt_Wrist since its parent has changed since the pose was saved. //
// Warning: file: C:/Program Files/Autodesk/Maya2009/scripts/muscle/cMuscleConvertSkin.mel line 121: Could not reach pose on jnt_Rt_Leg_Hip rotate. //
// – IK may need to be disabled on this joint.
// Warning: file: C:/Program Files/Autodesk/Maya2009/scripts/muscle/cMuscleConvertSkin.mel line 121: Could not reach pose on jnt_Rt_Leg_Knee rotate. //
// – IK may need to be disabled on this joint.
// Warning: file: C:/Program Files/Autodesk/Maya2009/scripts/muscle/cMuscleConvertSkin.mel line 121: Could not reach pose on jnt_Rt_Leg_Ankle rotate. //
// – IK may need to be disabled on this joint.
// Warning: file: C:/Program Files/Autodesk/Maya2009/scripts/muscle/cMuscleConvertSkin.mel line 121: Could not reach pose on jnt_Rt_Leg_Foot rotate. //
// – IK may need to be disabled on this joint.
// To disable IK, constraints, and expressions, you can use the Modify->DisableNodes menu.
Other connections can be broken using the script editor.
// Or, to reset the saved pose on a joint, select the joint and enter ‘dagPose -reset -name bindPose1’.
// Error: file: C:/Program Files/Autodesk/Maya2009/scripts/muscle/cMuscleConvertSkin.mel line 121: Pose not achieved. See diagnostics in Script Editor. //

Looks like there was some bad bind pose information on the skeleton,

as the warning says"Or, to reset the saved pose on a joint, select the joint and enter ‘dagPose -reset -name bindPose1’."

should fix it.

so i have to do the bind pose thing, on all the joints or just the ones that give errors?

I got it!!!, Apparently what happened was that Maya Did not like the Bind that I did, I saved my weights, Unbound the mesh, Deleted the Bind Node, and ReBound, Loaded the saved weights, and converted to MuscleWeights, Worked GREAT!!! +1 for newbie!!! lol

A few things can cause this;

1)Try turning off all node evaluation before going to bindPose.

2)If you have direct connections to a joint that’s part of the bindPose this can prevent Maya achieving it, the only solution is to break connections to this joint.

3)Multiple bindPoses on a hierarchy should generally be avoided.

Just to add, the solution you figured out will often fix multiple annoying skinning issues. Remember it for next time, 'cause odds are you’ll be using it again. :slight_smile: