This might seem like a minor issue, considering the quality of most forum posts here (which looks like rocket science). I posted this at CGtalk at first but no one there seems to have a clue -_-
http://img827.imageshack.us/img827/3368/crapd.jpg
As you can see, I have connected the ARGB output of the splatmap to the transparency input of each material - and I’ve then connected the color outputs of these materials to the different color inputs of the layered shader.
But it’s somewhat broken as you can see here:
http://img23.imageshack.us/img23/8048/crap2l.jpg
The texel density is seriously fucked up - and changing the UV 2D projections on each of the materials doesn’t matter. So I must have made this all wrong.
EDIT: And the problem is not with the layered shader’s file map size - changing it doesn’t affect the TD of any of the 4 material sections.
EDIT 2: Also not working
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Here I used the outcolor (R, G and B) and the outtransparency of the splatmap and connected them to the input transparency on each splatmap channel/input. Same issue with the TD though… Also the 4 chan (alpha) does not appear as a color channel on the layered shader but as an alpha -_-