I have a project that needs to be completed soon and am trying to make a Trebuchet in 3dsMax (atm its the only 3d program i know). I’m having trouble with making the ropes and cloth work.
should i use the Physics engine in 3ds or just a cloth modifier?
is the cloth just too much trouble?
how should i go about this?
ok so as you could probably tell, im a little lost… which is not good. :(:
i tried to put bones into the plane thats my cloth and the line thats my rope but that didn’t turn out so well. :tear:
:sigh: oh well.
If i could get some help, that would be lovely.:):
There was a cgtalk challenge on this subject if i’m not mistaken. Might be worth checking that out. I remember someone put out a paper describing techniques they used after the fact. It must have been a few years ago.
What is the effect you are after? How complex are these ropes going to get?
Maybe you can get away with no simmulation if all you are after is some secondary movement.
I spent lots of time during my school days trying to get procedural/physical/simulated solutions to work for all sorts of things. It was during these times where I laid the groundwork for my interest in the technical arts, but these projects were never fruitful in the short or long term… it is usually much easier to just muscle through it by hand if it is a one-off project (if you will need to do and change it many times over, you may be better off doing some sort of simulation).
I did one of these a while ago for kicks…then build a real one (also for kicks )
I found the rope settings very touchy. The forces required to pull the load
often caused the ropes to go unstable. I would suggest using hard links rather
than rope, but you may still run into constraint update issues. I’ll see if I can
find the file.
The Havok implementation in studio max is very, very difficult to use and get results you want. People can correct me if I am wrong, but I really tried hard to use the constraint system and things to build buildings that could be torn apart realistically (simple wooden boards and stuff) and it was very difficult; I gave up.