Hi everyone, I was wondering which methods would you use to build a tool like this for maya. this is a concept I did, I’m willing to pay to get this tool written if it’s too much hassle for you to explain the methods…
In zbrush we have the ability to create poly hair strands by using curve brushes. They are limited tough, it would be great to have a tool like this in zbrush too.
to be able to edit the geo with spline handles would be really useful I think.
below a very quick demo of the curve brushes for hair shapes.
you can kinda do this already with Maya’s NURBS tools, and a couple of non-linear deformers.
[QUOTE=rgkovach123;26727]you can kinda do this already with Maya’s NURBS tools, and a couple of non-linear deformers.[/QUOTE]
yeah, but that’s precisely what I want to automate:) . Well, At least can anyone please give me a suggestion regarding where to look for help or to hire someone to write this tool?
I am not sure where to look for freelancers, you could try posting in the Employment forum.
http://tech-artists.org/forum/forumdisplay.php?25-Employment