Responsibilities:
Creating particle, rigid-body, fluid, cloth
Applying lighting and shaders to produce the final rendered image or passing the simulation on to a Lighting Technical Director
Using a variety of commercial and proprietary FX tools including Maya, Realflow and FumeFx
Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
Working within the team to determine the various design solutions needed to create the effects
Designing and creating images, elements, effects, pipelines, tools and techniques
Helping to design solutions involving a more procedural approach in order to create the effects required
Producing reviewable composites of all FX elements for a shot. Sometimes FX TDs will be expected to produce final renders too
Essential Skills:
An excellent knowledge of Realflow and Maya
A thorough understanding of the techniques and technologies relating to FX simulation and procedural animation
Previous experience producing effects such as smoke, fire, clouds, water, steam and explosions in addition to simulation techniques for rigid-bodies, cloth and hair
A good understanding of animation and an eye for motion
A working knowledge of Arnold
A good understanding of the entire visual effects process
A familiarity with pipeline issues, especially working between multiple packages
A working knowledge of at least one compositing application (e.g. Nuke) and a solid understanding of the compositing process
Strong Python and/or Mel scripting skills
Desirable Skills:
Programming skills with C/C++ along with knowledge of Maya API
Unix shell scripting
Experience with other render packages
Please contact : colas@grid-vfx.com