Hey all… I need to make a controller to be adjusted by an animator in Maya… and I want it to be a gradient type curve…
What I mean by that is a curve that can be created in Maya, perhaps with a shader like the “Fluid Texture 3D” shader has a nice graph type curve to control its opacity.
I want this to describe the numbers for certain values in an autorig. Can anyone think of an interface like this I could use in Maya? My other idea is to build one using a Curve and control curves…
I’m thinking about a similar thing for 3ds max: a bezier-like curve controller for fine tuning position on the viewport, and was wondering if someone knows something about it. :D:
For Maya you should look at gradientControl.
However the attribute you choose to attach it to needs to be of a correct type ( compound multi float/color/enum )