Graph Style Control Curve in Maya?

Hey all… I need to make a controller to be adjusted by an animator in Maya… and I want it to be a gradient type curve…

What I mean by that is a curve that can be created in Maya, perhaps with a shader like the “Fluid Texture 3D” shader has a nice graph type curve to control its opacity.

I want this to describe the numbers for certain values in an autorig. Can anyone think of an interface like this I could use in Maya? My other idea is to build one using a Curve and control curves…

does that make sense?

I’m thinking about a similar thing for 3ds max: a bezier-like curve controller for fine tuning position on the viewport, and was wondering if someone knows something about it. :D:

For Maya you should look at gradientControl.
However the attribute you choose to attach it to needs to be of a correct type ( compound multi float/color/enum )

Thanks Slayboarder… that’s exactly what i’m looking for…i’m reading up a bit and it sounds like it’s buggy though. Have you had any problems with it?

None that I can recall. Its pretty straight forward.
If you run into any feel free to post them and we’ll see if we can find a solution for you.

I dont know nothing about Maya… but I really want to study about it…