Good 3D Mathematics book

Hello,

I’m looking for a book which covers a good amount of 3D mathematics. Starting at 0 for a beginner like me. Ok I’m not an absolutly beginner but I got my computer science degree back in 2005. And honestly… I never looked at the mathematic stuff again… unfortunatly.
I found these two, and now wanted to ask you guys for any suggestions, maybe you know other good books:

http://www.amazon.com/Math-Primer-Graphics-Game-Development/dp/1568817231/ref=sr_1_10?ie=UTF8&qid=1314386019&sr=8-10

http://www.amazon.com/Mathematics-Programming-Computer-Graphics-Third/dp/1435458869/ref=pd_sim_b_1

It’s no must but it also would be nice if there where exercises in it.
Thank you.

I haven’t looked at the second edition (didn’t realize one had even been published), but the first edition of “3D Math Primer for Graphics and Game Development” is pretty solid. The quality declines a bit in later chapters, but as a 3D Math noob, I found the book to be pretty useful overall. It isn’t absolutely necessary for the book, but some familiarity with C++ is helpful as well (as all of the code samples are in C++).

I’d highly recommend Bobo’s the “Advanced_MAXScript 1: The Matrix Explained” DVD as well (probably the best ~$70 I’ve ever spent in pursuit of career related learning exercises).

[QUOTE=eevans;11944]

I’d highly recommend Bobo’s the “Advanced_MAXScript 1: The Matrix Explained” DVD as well (probably the best ~$70 I’ve ever spent in pursuit of career related learning exercises).[/QUOTE]

Is it usefull as Maya user as well? I’m Maya user, never touched 3ds :slight_smile:

I’ll second the recommendation for the 3d math primer book.
I have the first edition and keep it by my workspace for handy reference if I happen to forget rotation matrix forms or whatnot.

It definitely doesn’t take a lot for granted in the math background, but it does assume you can do or look up things like basic algebra and trig.

[QUOTE=lyko;11946]Is it usefull as Maya user as well? I’m Maya user, never touched 3ds :)[/QUOTE]

Actually, yes. Despite the DVD’s title, 3ds Max and MAXScript are really just a backdrop for the 3D math goodness. Bobo presents the subject matter such that the content would be (I think) accessible even for viewers that had no prior knowledge of 3ds Max or MAXScript. That said, a copy of Max might be complimentary to have on hand as this would allow you to tinker a bit with the MAXScript examples that Bobo provides (should you find yourself so inclined). For this, I’d suggest Autodesk’s 30-day free trial. :D:

As a follow up, I know when people think 3D math they think in planes but what about dot clouds? like voxels, is there any good book around that kind?

3d math is not about planes, applies just as well to points (and vectors), so works for point clouds as well :).

Did you also read this thread? http://tech-artists.org/forum/showthread.php?t=152

It lists some other math resources including DVD’s and online resources such as Khan Academy.

[QUOTE=clesage;12028]Did you also read this thread? http://tech-artists.org/forum/showthread.php?t=152

It lists some other math resources including DVD’s and online resources such as Khan Academy.[/QUOTE]

Yes i read it and it is very useful information for all of us if you have some more please share with us.

Currently reading,
Visualizing Quaternions
http://www.amazon.com/Visualizing-Quaternions-Kaufmann-Interactive-Technology/dp/0120884003/ref=sr_1_1?ie=UTF8&qid=1316452003&sr=8-1

Seems good so far.

I put a list of good solid 3d math links together

We had posted them over a few months so I just compiled them in one place.

Cool, thanks for taking the time to aggregate the 3D math goodness. :):