Golaem Crowd 4, crowd simulation and population tool for Maya

Golaem releases Golaem Crowd 4.0, the latest version of its crowd simulation software for Maya. On top of improved animation system (animation layers, squash & stretch…), Golaem Crowd 4.0 enables to create more sophisticated shots (nCloth Simulation, Channels…) and to populate scenes even faster by providing artists full control over the simulation.

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Golaem Crowd is being used by more than hundred VFX studios worldwide. The newest releases include Dracula Untold (Framestore), Hercules (Milk VFX, Cinesite), 22 Jump Street (Pixel Magic)… Golaem Crowd helped them ramp up on crowds and deliver great projects quickly.

“Thanks to Golaem Crowd’s ease of use, artists from different disciplines such as layouts, environments and animation could be trained up very quickly and be running shots within a week or two" Ben Lambert, CG supervisor at Framestore.

Golaem Crowd 4 provides more advanced features with the same ease of use and facilitates the interaction of the crowd simulation with other elements in the shot: open access to simulation data, curve driven simulation, simulation cache scrubbing and editing… Artists can now take dailies requests into account immediately, without going back to the simulation, and get their shots validated in no time.

Read the full press release