Hi there,
I know I can set user normals in the maya via setVertexNormals but I can’t read them back -
getVertexNormals seems to be just getting the average of the face normals, which I don’t want.
I tried to lock the normals but that didn’t have any effect…
Any hints? Thanks!!! :D:
Seb
try getting the normals using vertexFaces instead of vertices or faces. Normals are stored on the vertexFace, in other words, there is one normal per vertex per face.
when you ask maya for the normal of a vertex, it has to average them, since it doesn’t know exactly which normal you want.
Excellent - thanks for the tip!
hey seb - long time no see!