Need your help sorting out some weird problem in our pipeline.
We are using Geometry Cache in our pipeline. Every thing goes well but problem occurring when caching the characters having multiple objects (for ex:- A bird having multiple duplicated wings. A character having multiple duplicated bolts and nuts). When ever i cache these kind of characters, mayaUI crashes and file doesn’t save too.
Procedure i do:
Exporting OneFile Geo Cache to a folder.
Referencing a Crig character.
Deleting cache on all objects.
Importing exported cache on crig character.
Hard to say just from procedure, we do similar thing and we never had problems with duplicated geometry.
Is geometry duplicated completely or does it use same orig mesh or something like that?
Did you try to locate in which part of pipeline does maya hang, just put some print messages and follow what console is outputing while script is running.
[QUOTE=ArYeS;26689]Hard to say just from procedure, we do similar thing and we never had problems with duplicated geometry.
Is geometry duplicated completely or does it use same orig mesh or something like that?
Did you try to locate in which part of pipeline does maya hang, just put some print messages and follow what console is outputing while script is running.[/QUOTE]
Hi…
I have checked orig mesh for all objects. They have different orig shapes. And i have forgot to mention that this problem occurs only when i have multiple duplicates more than 50 objects are so…
I have tried with a simple scene which has 50 spheres. when i tried to cache, i got the same problem.
our final file is Balls_Anim.ma which has Balls_Rig.ma referenced 4 times and animated. Cache has been exported from each reference.
After exporting i have created Balls_Cache_File which has Balls_Model.ma file referenced 4 times. Now, I have to import cache to this Balls_Cache_File.
When importing cache, file is being crashed and UI is getting crashed.