Generate Mesh for Smoke - C# Script in Unity

The game I’m working on needed some smoke/trail/cloud effects with a more illustration/2d animation look. I wrote a C# script in Unity to generate the mesh, animate the mesh and animate the UV coords. I added controls to shape the mesh, wiggle it and adjust scale and movement speeds.

//youtu.be/hnHKdvVhsu4

Wow thats awesome!

Is it billboard based - id imagine so cause its working realtime.