General Artist
Kirkland, WA
Contract
$ DOE
JOB QUALIFICATION STANDARDS:
Work Experience
• At least 3+ years experience in the industry
• At least 1 published game
Education, Professional Training, Technical Training or Certification
• BA in art or related field or equivalent experience
Knowledge/Skills
• At least 3+ years experience with Photoshop
• At least 3+ years experience with industry standard 3-D package (Maya, Max, SoftImage)
• Strong high resolution/low resolution modeling and texturing skills for normal map creation
• Solid understanding of shaders and material expressions
• Solid experience and understanding of art pipelines on Xbox 360 and/or PS3 and iOS, and an interest in finding ways to evolve and improve the environmental art creation pipeline.
• Ability to adapt to new technology.
• Solid organization skills with adherence to file structures, naming conventions and other established protocols.
• Solid understanding of architecture
• Excellent ability to self-manage and meet deadlines.
• Must be able to work well within a team. Willingness to provide and accept direction, and the ability to embrace change. Ability to collaborate productively with others.
• Must be able to buy into the established art vision of the game and ensure this is delivered in its entirety at the end of the project.
• Must have an active, passionate interest in current video games to help drive the game to the next level.
• Portfolio/website demonstrating your art skills, design sensibilities, and attention to detail.
Please send me your resume/reel to annie.philipsen@yoh.com