Finally got approved to release some work from Gears of War 3. This is just a small sample of the work done during the production of Gears of War 3. I didn’t show off certain things, like deformation, because you can see all that in the game! I was the lone character TD for the entirety of the project and lots of the work had very little scheduled time, unfortunately. And at this point, most of this is 2 years old.
Anyway, hope ya dig.
Thanks for sharing this Jeremy, you have no idea how inspiring this was to see.
Least to say it seems like you built up a very robust and intuitive pipeline for GoW!
A really good pace and continuity throughout the reel as well.
Fantastic Work! It’s pretty awesome to be able to see what sort of tools the big studios are using. Thanks for posting this! (And thanks to your bosses for letting you post it!)
Thanks for sharing! : ) As others have said, it’s always interesting (and often, as in this case, helpful) to see how others approach character TD / tech art challenges.