Here is the lineup for the GDC 2016 Tech Art Bootcamp:
Tuesday 3/15. All sessions are in Moscone Room 135 North Hall
10:00am - 11:00am
Let’s Get Physical - Creative Solutions Throughout the Production Cycle
Robert Butterworth, United Front Games
11:20am - 12:20pm
Deploying and Maintaining a Unified Toolset Worldwide
Jeff Hanna, Volition
1:20pm - 2:20pm
Shaders 101: Foundational Shader Concepts for Tech Artists
Ben Cloward, Bioware
2:40pm - 3:40pm
Honey, Where Is My Wingsuit? Building the Just Cause 3 Animation and Rigging Pipeline
Brian Venisky, Avalanche
4:00pm - 5:00pm
Massively Scalable Pipeline Deployment
Louai Abu-Osba
7:30pm - 9:30pm
Tech Art Dinner at Buca di Peppo <- Click that to RSVP.
THANKS TO MATT OZTALAY FOR ORGANIZING THIS!