GDC 2012 VFX Roundtable!

Hey all - I’m moderating the VFX roundtable this year and am getting super excited!

This will be the first vfx roundtable session GDC has had, and for many of us the first chance to meet and talk shop in person. If you’re interested in rendering, particles, shaders, pyrotechnics, atmospherics, destructibles, or anything else VFX related I hope you can join us!

Wednesday 3:30- 4:30 Room 121, North Hall
Thursday 10:00-11:00 Room 121, North Hall
Friday 2:30- 3:30 Room 121, North Hall

Also please feel free to respond to this thread with any questions or topics you’d like to see and I’ll try and make sure they get brought up (time permitting).

And here are some of the questions I’ve been thinking about already:

[ul]
[li]How did you get into real time VFX?
[/li][li]What is a visual effect composed of? Post processing, particles, camera shake, lighting, materials, meshes? what else does a Visual Effect mean to you?
[/li][li]What are some ways we can stay in better touch as a VFX community?
[/li][li]What methods are people using to author texture sequences?
[/li][li]What are your favorite HLSL (or node based) shading techniques?
[/li][li]What are your favorite particle system features and tools?
[/li][li]Where do you get VFX inspiration (youtube? gettyimages? movies?)
[/li][li]What rendering techniques have you found useful? (Framebuffer fx, motion blur, accumulation buffers, bloom)?
[/li][li]What performance optimization techniques have been effective for you? (Low res particle buffers, optimized shaders?)
[/li][li]Where do you see VFX going in the next generation (Per particle sorting, lighting, advanced simulations, 3D sprites?)
[/li][/ul]

Obviously that list is just the tip of the iceberg :slight_smile:

I wish I could be there! Do you know if these things are recorded in any way for us GDC Vault users?

I’ll be trying to get to a couple of these :slight_smile:

[QUOTE=floatvoid;14635]I wish I could be there! Do you know if these things are recorded in any way for us GDC Vault users?[/QUOTE]

Round tables are usually not recorded.

Yeah - unfortunately the sessions won’t be recorded. But I’ll be taking diligent notes and will definitely post them here on TAO for folks afterwards!

Awesome! More roundtables!

I will be there! I’m so glad we finally have one of these for VFX, very exciting.

ROUNDTABLES GALORE. I’ve got yours on my schedule, that is for sure!

Curse living in the UK and not being important enough to be sent to these things…

Make notes! Don’t leave anything out!

[QUOTE=Drew;14639]Yeah - unfortunately the sessions won’t be recorded. But I’ll be taking diligent notes and will definitely post them here on TAO for folks afterwards![/QUOTE]

That sounds great! I’d really love to get some tips and what not from other fx artists. Would you know any game dev fx artist forums?

There is a facebook group called realtimevfx.

Thanks Drew for setting up these rountables. They were very inspiring and it was nice meeting you all!

That was a great roundtable, Drew. As discussed, I’ll get a forum set up this week.

Discussed? Talk? What did you talk about? I want to hear everything!!!:eek:

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.